Wow I didn't realise the C64 supported a second button ! I haven't had a chance to work on this lately, but if i ever get back to it will investigate adding this. Some discussion on games that support secondary button here:
Very nice conversion of the Gameboy and NES Original. Our German-language review can be found in our recorded livestream starting at 03:51:51. Automatic subtitles should be available soon (switch on, if necessary). Subscription to our YouTube or Twitch channel is welcome. 🙂
Thanks Saberman, appreciate the play through video !
Do you mind adding a link on the video to this itch.io page ? I tried adding a comment on youtube but for some reason its not working (I think its getting marke as spam )
Good port and i am really happy to see a good version of this famous puzzler on the C64 now, because i play the SNES, GBA and N64 versions regularly and really love them, especially the N64 version is a highlight, with all it's different play-modes. Three suggestions/questions for the new C64 version, i would have.
(1) When the player speeds up the pill descent, the pill could fall a little bit faster (compared to other versions of the game, where that is the case) and the pill also falls jerkily.
(2) These somewhat jerky movements of the pills are also my second point, because this sometimes make it difficult, to turn a pill correctly in time, when you are at the beginning of higher levels (lv19 or lv20 for example). Would it be possible, to implement this falling movement of the pills a little less jerkily, i mean in a more smoothly movement?
(3) An integrated "2-player mode" and additional CPU-players for this mode, would have been fantastic. Is there a chance, that this comes in a later v1.1 of "Dr Maria"? Playing the 1-player levels already is fun, but the best you can get out of this puzzler, when playing it against another human player or against a good CPU-player, like it is possible for example in the SNES, GBA and N64 versions of "Dr. Mario". I know, that this is stronger hardware, but maybe something like this could also be realized on the C64 version?
Thanks for the feedback Sparky-D. I'm not familiar with the N64 version will check it out. I did want to implement a 2 player mode but cut it in order to get the game out the door. I may do an updated version in the future with 2 player mode. Will investigate making the pill drop smoother.
That sounds great, thanks for that. Looking forward to an updated version in the future. At least a 2-player mode, in which the user can play against a human friend, would be great to have.
Even better of course would be, when CPU-players could be chosen too, because often you don't have a human friend within reach, when you want to play *LOL*. But i can imagine, that it might can get problematic, to add a good playing A.I. here on the C64, because "Dr. Mario" is a complex game, when an A.I. should play it really well. On the N64 for example, i have played the game so often and improved, that i now can compete against the A.I, when they is on level "superhard" and on "fast" for the falling-pieces speed.
The N64 then really plays very good, don't know, if something like that is possible on the C64 too, because the N64-console is two generations ahead in technical terms, but it would be fantastic. :) There is a "Puyo Puyo" clone on the C64 named "Oy Up" and there the player can compete against CPU-players and they play pretty well in the higher levels, but "Puyo Puyo" is not as complex as "Dr. Mario", when it should be played really good from an A.I.
← Return to game
Comments
Log in with itch.io to leave a comment.
Wow I didn't realise the C64 supported a second button ! I haven't had a chance to work on this lately, but if i ever get back to it will investigate adding this.
Some discussion on games that support secondary button here:
https://retrocomputing.stackexchange.com/questions/2499/which-c64-games-support-...
Now there are tons of games with second fire: http://wiki.icomp.de/wiki/DE-9_Joystick#C64
and look at this thread; https://www.lemon64.com/forum/viewtopic.php?p=970366
Game appears to freeze as soon as the Dr throws a pill but the viruses keep moving and the music keeps playing
This is bug on NTSC, for now it's PAL only. I will clarify this on the download page.
Ok, you and I are enemies now until the bug is fixed *shakes fist* I’ll also donate when it is fixed.
Very nice conversion of the Gameboy and NES Original. Our German-language review can be found in our recorded livestream starting at 03:51:51. Automatic subtitles should be available soon (switch on, if necessary). Subscription to our YouTube or Twitch channel is welcome. 🙂
someone is getting a physical: https://ibb.co/vPMjcKJ
This is really nice game!
Thanks Saberman, appreciate the play through video !
Do you mind adding a link on the video to this itch.io page ? I tried adding a comment on youtube but for some reason its not working (I think its getting marke as spam )
Hello,
Of course it's totally okey for you to post the video.
Cheers,
Saberman
Good port and i am really happy to see a good version of this famous puzzler on the C64 now, because i play the SNES, GBA and N64 versions regularly and really love them, especially the N64 version is a highlight, with all it's different play-modes. Three suggestions/questions for the new C64 version, i would have.
(1) When the player speeds up the pill descent, the pill could fall a little bit faster (compared to other versions of the game, where that is the case) and the pill also falls jerkily.
(2) These somewhat jerky movements of the pills are also my second point, because this sometimes make it difficult, to turn a pill correctly in time, when you are at the beginning of higher levels (lv19 or lv20 for example). Would it be possible, to implement this falling movement of the pills a little less jerkily, i mean in a more smoothly movement?
(3) An integrated "2-player mode" and additional CPU-players for this mode, would have been fantastic. Is there a chance, that this comes in a later v1.1 of "Dr Maria"? Playing the 1-player levels already is fun, but the best you can get out of this puzzler, when playing it against another human player or against a good CPU-player, like it is possible for example in the SNES, GBA and N64 versions of "Dr. Mario". I know, that this is stronger hardware, but maybe something like this could also be realized on the C64 version?
Thanks for the feedback Sparky-D. I'm not familiar with the N64 version will check it out. I did want to implement a 2 player mode but cut it in order to get the game out the door. I may do an updated version in the future with 2 player mode. Will investigate making the pill drop smoother.
That sounds great, thanks for that. Looking forward to an updated version in the future. At least a 2-player mode, in which the user can play against a human friend, would be great to have.
Even better of course would be, when CPU-players could be chosen too, because often you don't have a human friend within reach, when you want to play *LOL*. But i can imagine, that it might can get problematic, to add a good playing A.I. here on the C64, because "Dr. Mario" is a complex game, when an A.I. should play it really well. On the N64 for example, i have played the game so often and improved, that i now can compete against the A.I, when they is on level "superhard" and on "fast" for the falling-pieces speed.
The N64 then really plays very good, don't know, if something like that is possible on the C64 too, because the N64-console is two generations ahead in technical terms, but it would be fantastic. :) There is a "Puyo Puyo" clone on the C64 named "Oy Up" and there the player can compete against CPU-players and they play pretty well in the higher levels, but "Puyo Puyo" is not as complex as "Dr. Mario", when it should be played really good from an A.I.
This is really cool, nice work!
Thanks !
Nice game !
Splendid Game ! Hope to see more Fantastic Titles from you in the Future Ant !
Cheers Wayne !
A very nicely done version of Dr. Mario😁
Thanks RetroChop !
Dr Maria is now available on the ZZAP! 64 issue #14 cover mount
https://www.patreon.com/zzapmagazine